Projects
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Repos I own. Mostly Minecraft mods and some early C++.
Repos
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AE2-Web-IntegrationAE2 terminal in a browser, plus Discord.
Addon for AE2. Opens your ME terminal in a browser, so you can check storage without sitting at the base. A few MC versions, Discord pings included.
Visit website -
Mobs-InfoNEI tab: mob stats, drops, villager trades. 1.7.10.
For GTNH-style 1.7.10 packs. One NEI page with name, source mod, HP, loot, and trades. Beats guessing drop tables from a wiki.
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GTNH-Extra-Nerf
Balance changes for my own GTNH runs.
Small addon. Changes recipes and numbers where the pack was too mean for a solo or casual run. Not for public servers.
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space-adventures
University C++ project. Tiny space game.
First-year coursework. Game loop, simple physics, loading assets. Still on GitHub, mostly as a souvenir.
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Mod sites
Same mods, outside GitHub.
Modrinth and CurseForge, so people actually find the files.
GTNH
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Most of my code goes here: GT5 multiblock reworks, core-mod glue, AE2 QoL, performance fixes. A few merged PRs below. The rest is on GitHub.
A few PRs
- Industrial Arc Furnace structure rework Big GT5 multiblock rewrite. One of the main processing machines. GT5-Unofficial
- Extreme Industrial Greenhouse structure rework Endgame farm multiblock, updated to the current structure rules. GT5-Unofficial
- Prevent chunk load on block updates Stops machines from loading chunks they shouldn't. Less lag. Hodgepodge
- Optimize AE2 patterns from crafting plan Optional: shrinks autocrafting patterns from the current plan. Applied-Energistics-2-Unofficial
- Recipe remover fixes and pack recipe additions Fixes to pack recipe tools. Only useful inside GTNH. NewHorizonsCoreMod